Richard Evans, the creator of two events at this year’s Manchester Science Festival—Sentinel and Aeon: Patient X—talks about how he created his evocative performance piece.
In this section, you’ll get a glimpse behind the scenes of the museum—from a day in the life of a volunteer and team building exercises, to the logistics of decanting our galleries or putting on a late event.
In this guest post, Bossa Studios CMO Tracey McGarrigan talks us through a gamejam, the starting point for all of her company’s games.
If you’re bringing your family down to the museum this weekend, you’ll soon discover that not all superheroes wear capes.
Lecturer and researcher Michelle Phillips writes about the curious ways that music affects our sense of time.